Blood Money Game

I Ranked All Blood Money Tools By How Guilty They Made Me Feel

Published: November 11, 2025

Blood Money has seven tools.

Each one escalates the violence. And the guilt.

I've used all of them. Multiple times. And I'm here to rank them by how much they destroyed my conscience.

From "I can live with this" to "I need therapy."

Let's go.

#7 - The Feather: Guilt Level 1/10

Cost: $100

Earnings: $2 per click

Why It's (Almost) Guilt-Free

The feather is basically harmless.

It tickles Harvey. He giggles. He seems to actually enjoy it.

"That tickles!" he says, laughing.

There's no pain. No suffering. Just mild annoyance at worst.

I could use the feather all day and sleep like a baby.

The One Guilt Point

The only reason this isn't 0/10 is because you're still using Harvey.

He's not getting paid. You are.

But compared to the other tools? This is nothing.

#6 - The Needle: Guilt Level 3/10

Cost: $500

Earnings: $4 per click

The First Real Choice

The needle is where the game shows its true colors.

Harvey's reaction changes. He gasps. Says "Ow!"

It's not terrible pain. Just sharp discomfort.

Like getting a shot at the doctor. Quick sting.

Why It's Not Too Bad

We all get poked by needles sometimes. It's not that cruel.

Medical procedures use needles. They're necessary.

I can rationalize this one pretty easily.

But Still

His voice when the needle hits. That little gasp.

You know you're hurting him now.

It's not playful anymore.

#5 - The Hammer: Guilt Level 5/10

Cost: $1,500

Earnings: $8 per click

Crossing The Line

The hammer is where I started feeling bad.

Blunt force trauma. That's assault.

Harvey cries out. Not a little yelp. An actual cry of pain.

"Please, stop!" he might say.

But I Keep Clicking

This is the tool where I noticed myself trying not to think about it.

Looking away from the screen while clicking.

Turning the sound down a bit.

When you start avoiding the reality of your actions, that's guilt.

The Middle Ground

It's terrible. But it could be worse.

That's how I justified it to myself.

Doesn't make me feel great about it.

#4 - The Scissors: Guilt Level 6/10

Cost: $3,000

Earnings: $16 per click

Sharp Objects Are Worse

Something about cutting feels more personal than hitting.

The scissors imply slicing. Breaking skin.

Harvey's reactions get more desperate here.

The Visual Damage

By the time you're using scissors, Harvey looks hurt.

The character model starts showing damage.

You can see what you're doing to him.

That visual feedback ramps up the guilt significantly.

The Rationalization Breaks Down

I tried to tell myself: "It's for the surgery. I need this."

But at $3,000 spent on tools, you start questioning if you really need to go further.

You've already committed violence. How much more do you need?

#3 - The Match: Guilt Level 8/10

Cost: $6,000

Earnings: $32 per click

Fire Is Cruel

Burning someone is universally recognized as torture.

It's not quick. It's not clean.

Fire causes lingering, intense pain.

Harvey's Screams

The match produces some of Harvey's worst reactions.

Screaming. Begging.

The cheerful guy from the beginning is gone.

This is suffering. Pure suffering.

I Almost Quit

The first time I used the match, I seriously considered stopping.

I had $6,000 in tools. Was already earning decent money.

Did I really need to keep going?

Spoiler: I did keep going. And I still feel bad about it.

Why Not 10/10?

Because there are still two tools worse than this.

Somehow.

#2 - The Knife: Guilt Level 9/10

Cost: $10,000

Earnings: $64 per click

Attempted Murder Territory

A knife is a weapon. Not a tool. A weapon.

Used to stab. To kill.

When you buy the knife, you're choosing to harm Harvey with lethal force.

The Point Of No Return

By the time you can afford the knife, you've spent $10,000 on torture implements.

You're 40% of the way to your goal just in tool costs.

You're in deep. Too deep to pretend this is okay.

Harvey Is Broken

His voice is hoarse by now. Weak.

He's not encouraging you anymore.

He's just enduring.

That's so much worse than resistance.

The Guilt Is Physical

Using the knife made my stomach hurt.

Not metaphorically. Actually hurt.

That's how you know you've gone too far.

Why Not 10/10?

Because at least you can still stop.

The knife hurts him terribly. But he survives.

There's one tool that takes away even that mercy.

#1 - The Gun: Guilt Level 100/10

Cost: $20,000

Earnings: $128 per click (briefly)

I Can't Even

I've only used the gun once.

Once was enough.

I don't think I'll ever do it again.

The Setup

When you buy the gun, Harvey knows.

He sees it. And he panics.

"Wait, wait, wait!" he says.

He offers you $99,999. Everything he has.

Begs you to stop.

The Choice

At this point, you have a choice.

Take his money. Or shoot him.

If you shoot him, you get the bad ending.

If you take his money, you win immediately. Game over. You have way more than $25,000.

I Shot Him

I don't know why I did it.

Curiosity? Completionism? Some dark impulse?

I clicked the trigger.

The Aftermath

Harvey falls. The screen changes.

You see the ending. Police. Court. Murder charges.

The game tells you that you've become a monster.

And it's right.

The Guilt

I sat there for ten minutes after that ending.

Didn't move. Just stared at the screen.

Harvey offered me a way out. More money than I needed.

And I killed him anyway.

For what? To see what would happen?

The Question

The gun asks you something that the other tools don't.

It asks: are you evil just to see what evil feels like?

And if you pull that trigger, the answer is yes.

That's why it's 100/10. Off the scale.

Because it's not about survival anymore. It's about choice.

And you chose wrong.

The Guilt Tier List Summary

Barely Guilty: Feather

Mild Guilt: Needle

Notable Guilt: Hammer

Significant Guilt: Scissors

Heavy Guilt: Match

Extreme Guilt: Knife

Soul-Crushing Guilt: Gun

What I Learned

Going through these tools in order taught me something.

Violence escalates gradually.

You don't start with murder. You start with something small.

A needle. A hammer. Just to get by.

But each step makes the next step easier.

Before you know it, you're holding a knife.

And the gun is right there in the shop.

The Real Horror

The horror of Blood Money isn't the violence.

It's how natural the progression feels.

How easy it is to justify each purchase.

"I need the money."

"It's faster this way."

"I've already come this far."

These are the thoughts that lead you from feathers to guns.

One purchase at a time.

My Recommendation

If you value your conscience: stick with the feather.

If you want to beat the game efficiently: stop at the knife.

If you're curious about the bad ending: save it for last. And prepare yourself.

Each tool teaches you something about yourself.

Make sure you're ready for the lesson.

Final Thoughts

I've ranked these by guilt. But guilt is personal.

Maybe the needle bothers you more than it bothered me.

Maybe you can use the knife without flinching.

That's what makes Blood Money interesting.

It's a mirror. It shows you where your moral lines are.

And which ones you're willing to cross.

For me, the gun is that line.

I crossed it once. Never again.

Some tools can't be un-used.

Some choices can't be un-made.

That's the real ranking. Not guilt level.

But permanence.